http://forums.atomic-systems.com/viewto ... 2&t=101244
El problema es que yo, el Plugin.UserSettings.ini lo tenía así:
[Directories]
Additional MAX plug-ins=C:\Program Files\Autodesk\3ds Max 2010\PlugIns
C:\Program Files (x86)\Autodesk\3ds Max 2010\plugins\kuju
[Help]
mr Production Shader Library=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\mr.production.shaders.pdf
mr Arch & Design Viz Shaders=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\mr.architectural.shaders.pdf
mental ray Reference=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\mr_reference.chm
Backburner Installation Guide=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\Backburner_Install_Guide.pdf
FBX Plug-in Help=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\fbx\index.html
Backburner User's Guide=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\Backburner_User_Guide.pdf
Y había que colocarlo así:
[Directories]
Additional MAX plug-ins=C:\Program Files (x86)\Autodesk\3ds Max 2010\plugins\kuju
[Help]
mr Production Shader Library=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\mr.production.shaders.pdf
mr Arch & Design Viz Shaders=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\mr.architectural.shaders.pdf
mental ray Reference=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\mr_reference.chm
Backburner Installation Guide=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\Backburner_Install_Guide.pdf
FBX Plug-in Help=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\fbx\index.html
Backburner User's Guide=C:\Program Files (x86)\Autodesk\3ds Max 2010\help\Backburner_User_Guide.pdf
Ahora ya puedo seguir con el magnífico tutorial de Pere y así poder empezar a terminar la Casilla y a crear mis propios objetos para Railworks.
Gracias por la ayuda
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